As (very) long-time readers may know, I have a certain fondness for the wild and weird world of Warhammer and its various offshoots. Admittedly I haven't played tabletop for about 15 years, what with moving house, country and occasionally continent, and also discovering that I was far more into the narrative and individual characters than a murderous tactical wargame really supported (hence my slide into RPGs). But I still find myself coming back to the ideas.
For reasons I'll get to another time, I ended up helping with a Khorne Berserker archetype for Pathfinder and began musing about how the flavour of the other Chaos Gods could be brought into the game.
Well, enough of that! While you're here, why don't I show you this mage archetype I happened to put together? The following is, I want to be absolutely clear, a homebrew archetype for Pathfinder that is in no way related to Games Workshop. Obviously.
Wellspring of Change (Arcanist, Sorcerer or Wizard Archetype)
The Wellspring of Change worships the Transforming Fire, a mysterious deity of secrets, fate, transformation, revelation, and above all, the arcane mysteries that underlie and entwine all of them. No matter what the source of her arcane talents may be, she finds overwhelming magical power in the worship of her deity; power to overcome rivals, unwind the spells of enemies, and become whoever or whatever she wishes in the quest to unlock ultimate knowledge of the universe. Whether that quest will raise her to immortality or damn her beyond the reach even of fiends is a secret whose answer only the Transforming Fire may know.
Table for Arcanist
|
|
|
|
|
|
Spells Per Day
|
Level
|
Base
Attack Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Special
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
9th
|
1st
|
+0
|
+0
|
+0
|
+2
|
Arcane reservoir, cantrips, mutable magic, wealth of magic
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2nd
|
+1
|
+0
|
+0
|
+3
|
—
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
3rd
|
+1
|
+1
|
+1
|
+3
|
Arcanist exploit, consume power
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
4th
|
+2
|
+1
|
+1
|
+4
|
—
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
5th
|
+2
|
+1
|
+1
|
+4
|
Blue fire
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
6th
|
+3
|
+2
|
+2
|
+5
|
—
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
7th
|
+3
|
+2
|
+2
|
+5
|
Arcanist exploit
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
8th
|
+4
|
+2
|
+2
|
+6
|
—
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
9th
|
+4
|
+3
|
+3
|
+6
|
Arcanist exploit
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
10th
|
+5
|
+3
|
+3
|
+7
|
—
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
11th
|
+5
|
+3
|
+3
|
+7
|
Arcanist exploit
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
12th
|
+6/+1
|
+4
|
+4
|
+8
|
—
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
13th
|
+6/+1
|
+4
|
+4
|
+8
|
Arcanist exploit
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
14th
|
+7/+2
|
+4
|
+4
|
+9
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
15th
|
+7/+2
|
+5
|
+5
|
+9
|
Arcanist exploit
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
16th
|
+8/+3
|
+5
|
+5
|
+10
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
17th
|
+8/+3
|
+5
|
+5
|
+10
|
Arcanist exploit
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
18th
|
+9/+4
|
+6
|
+6
|
+11
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
19th
|
+9/+4
|
+6
|
+6
|
+11
|
Arcanist exploit
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
20th
|
+10/+5
|
+6
|
+6
|
+12
|
Magical supremacy
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
Table for Sorcerer
|
|
|
|
|
|
Spells Per Day
|
Level
|
Base
Attack Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Special
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
9th
|
1st
|
+0
|
+0
|
+0
|
+2
|
Arcane reservoir, cantrips, bloodline arcana, eschew materials, mutable
magic, wealth of magic
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2nd
|
+1
|
+0
|
+0
|
+3
|
—
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
3rd
|
+1
|
+1
|
+1
|
+3
|
Bloodline power, consume power
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
4th
|
+2
|
+1
|
+1
|
+4
|
—
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
5th
|
+2
|
+1
|
+1
|
+4
|
Blue fire
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
6th
|
+3
|
+2
|
+2
|
+5
|
—
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
7th
|
+3
|
+2
|
+2
|
+5
|
Bloodline feat, bloodline spell
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
8th
|
+4
|
+2
|
+2
|
+6
|
—
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
9th
|
+4
|
+3
|
+3
|
+6
|
Bloodline power, bloodline spell
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
10th
|
+5
|
+3
|
+3
|
+7
|
—
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
11th
|
+5
|
+3
|
+3
|
+7
|
Arcanist exploit
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
12th
|
+6/+1
|
+4
|
+4
|
+8
|
—
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
13th
|
+6/+1
|
+4
|
+4
|
+8
|
Bloodline feat, bloodline spell
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
14th
|
+7/+2
|
+4
|
+4
|
+9
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
15th
|
+7/+2
|
+5
|
+5
|
+9
|
Bloodline power, bloodline spell
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
16th
|
+8/+3
|
+5
|
+5
|
+10
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
17th
|
+8/+3
|
+5
|
+5
|
+10
|
Arcanist exploit
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
18th
|
+9/+4
|
+6
|
+6
|
+11
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
19th
|
+9/+4
|
+6
|
+6
|
+11
|
Bloodline feat, bloodline spell
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
20th
|
+10/+5
|
+6
|
+6
|
+12
|
Bloodline power
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
Table for Wizard
|
|
|
|
|
|
Spells Per Day
|
Level
|
Base
Attack Bonus
|
Fort
Save
|
Ref
Save
|
Will
Save
|
Special
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
7th
|
8th
|
9th
|
1st
|
+0
|
+0
|
+0
|
+2
|
Arcane reservoir, arcane school, cantrips, mutable magic, wealth
of magic
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
2nd
|
+1
|
+0
|
+0
|
+3
|
—
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
3rd
|
+1
|
+1
|
+1
|
+3
|
Arcanist exploit, consume power
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
4th
|
+2
|
+1
|
+1
|
+4
|
—
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
5th
|
+2
|
+1
|
+1
|
+4
|
Blue fire
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
-
|
6th
|
+3
|
+2
|
+2
|
+5
|
—
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
-
|
7th
|
+3
|
+2
|
+2
|
+5
|
—
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
-
|
8th
|
+4
|
+2
|
+2
|
+6
|
—
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
-
|
9th
|
+4
|
+3
|
+3
|
+6
|
—
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
-
|
10th
|
+5
|
+3
|
+3
|
+7
|
Bonus feat
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
-
|
11th
|
+5
|
+3
|
+3
|
+7
|
—
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
-
|
12th
|
+6/+1
|
+4
|
+4
|
+8
|
—
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
-
|
13th
|
+6/+1
|
+4
|
+4
|
+8
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
-
|
14th
|
+7/+2
|
+4
|
+4
|
+9
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
-
|
15th
|
+7/+2
|
+5
|
+5
|
+9
|
Bonus feat
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
-
|
16th
|
+8/+3
|
+5
|
+5
|
+10
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
-
|
17th
|
+8/+3
|
+5
|
+5
|
+10
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
2+1
|
1+1
|
18th
|
+9/+4
|
+6
|
+6
|
+11
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
2+1
|
19th
|
+9/+4
|
+6
|
+6
|
+11
|
—
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
3+1
|
3+1
|
20th
|
+10/+5
|
+6
|
+6
|
+12
|
Bonus feat
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
4+1
|
Deity
A wellspring of change must accept the Transforming Fire as her
patron deity.
Alignment and Ethos
Followers of the Transforming Fire understand that progress
and learning require constant change; the acceptance of new perspectives, new
truths, and the transformation of the past self into the future. A wellspring
of change can never be of lawful alignment. In addition, she cannot willingly destroy
the knowledge of any magical secret.
Spellcasting
A wellspring of change masters magic through divine
inspiration as well as study, allowing her to advance more quickly at the cost
of raw power. She has the same number of spells per day as a cleric, including
a domain spell slot which can only be used to prepare spells from her wealth of
magic class feature. Her number of spells known or spells prepared does not
change.
This alters spellcasting.
Arcane Reservoir (Su)
A wellspring of change gains an arcane reservoir as an
arcanist of her class level.
This replaces a sorcerer’s 1st-level bloodline power, or
the wizard’s arcane bond class feature.
Mutable Magic (Su)
A wellspring of change pursues the transformative secrets of
her deity. When she expends 1 point from her arcane reservoir to increase the caster
level of a transmutation spell, the caster level increases by 2 instead of 1.
Whenever she expends 1 point from her arcane reservoir to increase a
transmutation spell’s DC, it increases by 2 instead of 1. She can expend 1
point from her arcane reservoir to reroll a failed saving throw against a
magical transmutation effect.
This replaces the arcanist exploit gained at 1st level, the
bonus class skill granted by a bloodline, or Scribe Scroll.
Wealth of Magic
A wellspring of change can invoke the tumultuous magic of
her patron. She gains access to the 1st-level domain spells of the following
domains: Chaos, Knowledge, Magic. These bonus spells are in addition to the
number of spells given on Table: Spells Known or Spells Prepared,
and she is always considered to have them prepared. These spells cannot be
exchanged for different spells at higher levels. Every two levels thereafter, she
gains the next level of domain spells.
Blue Fire (Su)
At 5th level, the wellspring of change must select the flame
arc or lightning lance exploit. She unleashes blasts of roiling blue energy that
sear and alter whatever they touch. If the exploit allows a saving throw, creatures
that fail the saving throw don’t benefit from energy resistance against its
damage, and even those with energy immunity suffer half damage. Blue fire is a
transmutation effect, and bonuses on saving throws against transmutation apply
as normal. Abilities that modify the base exploit apply to blue fire as normal.
This alters the arcanist exploit or wizard bonus feat gained
at 5th level, or replaces the sorcerer bloodline spells gained at 3rd and 5th level.
Consume Power (Su)
A wellspring of change doesn’t gain the ability to convert
her spells into arcane reservoir points. From 3rd level, when she resists a
spell or spell-like ability through either a saving throw or spell resistance,
she can consume its residual magic. Doing this adds a number of points to her
arcane reservoir equal to half the level of the spell consumed. She cannot
consume cantrips (0 level spells) in this way. Points gained in excess of the
reservoir’s maximum are lost. She can use this ability a number of times per
day equal to her class level.
This replaces an arcanist’s consume spells ability.
Gifts of the Transforming Fire
A wellspring of change can select any of the following feats
in place of an arcanist exploit, bloodline feat or wizard bonus feat: Arcane
Strike, Riving Strike, Arcane Blast, Arcane Shield, Reactive Arcane Shield. She
adds her casting modifier (typically Intelligence or Charisma) to her class
level to determine whether she meets the prerequisites of these feats.
A sorcerer wellspring of change can select an arcanist
exploit in place of a bloodline power or bloodline spell, and she must do so at
11th and 17th levels. From 11th level she can select a greater exploit instead.
She can select a bloodline power of a lower level in place of any bloodline
power or spell (such as reinstating her missing 1st-level bloodline power).
A wizard wellspring of change can exchange her 1st-level
arcane school powers for an arcanist exploit, gaining a second arcanist exploit
at 5th level if she does so. She can exchange either her 6th or 8th-level
arcane school power (but not both) for an arcanist exploit gained at 9th level,
gaining additional exploits at 13th and 17th levels if she does so. She can
also select an exploit in place of a wizard bonus feat.
The following unique exploits are available to a wellspring
of change.
Blue Fire Mastery (Su)
As a swift action while casting a spell that deals acid,
cold, electricity or fire damage, the wellspring of change can expend 1 point
from her arcane reservoir to infuse it with blue fire. This modifies the spell
as the blue fire class feature.
Interrogate Word (Su)
The wellspring of change can wrest secrets from the written
word with her intellectual and magical prowess. She gains a bonus equal to half
her class level on skill checks to detect written forgeries or discover hidden
messages in writing, as well as to use another mage’s spellbook
to prepare spells. By spending 1 point from her arcane reservoir, she can gain
the benefits of authenticating gaze or mage’s perusal.
Riving Strike (Su)
The wellspring of change gains Riving Strike as a bonus
feat. She must meet the prerequisites for this feat. When she affects a
creature with Riving Strike, she can expend 1 point from her arcane reservoir as
a free action to have the penalties last for a number of rounds equal to 1 + her
casting modifier.
Evolving Magic (Su)
The wellspring of change gains a +2 bonus on caster level
checks to dispel or counterspell and to the DC of
attempts to identify, counter or dispel her own spells. If she selects the Counterspell exploit, when she successfully uses that
exploit, she can choose to benefit from one additional ability that triggers on
a successful counterspell, such as Countering
Loophole.
Spell Mimic (Su)
The wellspring of change can temporarily grasp how to cast a
spell after seeing it in use. She must identify the spell with a Spellcraft check as normal. If successful, she temporarily
treats the spell as a spell known. If it is part of her spell list, she casts
it at the same level it appears on her spell list; otherwise she uses the
highest level at which it appears on other spell lists. In addition, she
increases the effective spell level by 1 if it doesn’t appear on any spell
lists with the same casting type as her (usually arcane), and if it doesn’t
appear on any spell lists that offer 9th-level spells. For example, a typical
wellspring of change could borrow a spell from the bard or psychic spell list
at one level higher, and a spell from the paladin spell list at two levels
higher. A wizard with this exploit can spontaneously convert a prepared spell
into the mimicked spell, but this increases the casting time in the same way as
a spontaneous caster using a metamagic feat.
Master Magic (Su)
The wellspring of change can expend 1 point from her arcane
reservoir to duplicate the effects of magic aura or expend 2 points to
duplicate aura alteration. If the wellspring of change uses spells
known, she gains conjurer’s burden* and necromantic burden as
bonus spells known. If she uses spells prepared, she can expend 1 point from
her arcane reservoir and expend an appropriate spell slot to cast either spell
providing she knows it, even if she doesn’t have it prepared.
She must be at least 3rd level to select this exploit.
*this spell is presented in The Antipaladin’s Almanac.
Rule Magic (Su)
If the wellspring of change uses spells known, she gains alter
summoned monster and control summoned creature as bonus spells known.
If she uses spells prepared, she can expend 1 point from her arcane reservoir
and expend an appropriate spell slot to cast either spell providing she knows
it, even if she doesn’t have it prepared. When she gains the ability to cast 5th-level
spells, she gains access to covetous aura in the same way. She must have
the Master Magic exploit and be at least 7th level to select this exploit.
Feats
Metamorphic Spell (Metamagic)
You can unleash spells that grant your enemies the
transformative blessings of your god.
Prerequisite(s):
Worshipper of the Transforming Fire
Benefit(s): If a
creature fails its saving throw and suffers damage from your spell, it suffers
penalties as though sickened for a number of rounds equal to the spell’s level,
as its body warps and writhes monstrously with the mutating energy of your
spell. The mutations eventually fade and restore the creature to normal. If the
creature is slain by the spell or while under the effects of this feat, its
body transforms into an unrecognisable mutant over the following rounds. A
metamorphic spell uses a spell slot 2 levels higher than normal.
Herald of Change
Your body is sanctified to the Transforming Fire, and no
lesser power can alter it.
Prerequisite(s):
Worshipper of the Transforming Fire
Benefit(s): You are
immune to any polymorph effect unless you choose to accept it, unless it
originates from a fellow worshipper or servant of the Transforming Fire of
equal or greater hit dice, or from the Transforming Fire. You gain a +4 bonus
on saving throws against transmutation effects, on any spell resistance you
have when applied against transmutation effects, and on checks made to dispel
or remove transmutation effects from yourself or others.
Blasphemous Secrets
You are heir to magical knowledge that others would prefer
to keep from mortal minds.
Prerequisite(s):
Worshipper of the Transforming Fire, Knowledge (arcana) 7 ranks
Benefit(s): When casting
a language-dependent or telepathic spell, you can impart a fragment of
forbidden knowledge to them. Doing so inflicts 1 point of Sanity damage to you,
but increases the DC of the spell by 1. If the spell imposes the confused
condition, Sanity damage or any form of madness, its caster level is also increased
by 1. Any of the spell’s targets who fail their saving throw also suffer 1 Sanity
damage.
Using this feat is liable to draw the attention of forces
who wish to conceal this knowledge, such as the Order of the Eastern Star. Such
creatures gain a +1 morale bonus on attack and damage rolls against you if they
are aware you have used this feat at any time.
Spells of the Transforming Fire
The following spells are available only to a Wellspring of Change, or at the GM's discretion, to other spellcasters who worship the Transforming Fire.
Inscrutable Conundrum
School divination [language-dependent, mind-affecting,
sonic]; Level sorcerer/wizard 2 (Transforming Fire)
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous; see text
Saving Throw Will negates (see text); Spell
Resistance no
You whisper one of the insane riddles taught by the Transforming
Fire, magically conveying it to your target's ears. If the target fails its
saving throw, it suffers a -2 penalty on attack rolls and a -4 penalty on
initiative checks, Reflex saving throws, concentration checks and all
Intelligence-based and Wisdom-based skill checks. An affected target continues
to ponder the riddle for a maximum number of rounds equal to its Intelligence
score. As a standard action each round, the target can attempt a new Will
saving throw to realise the impossibility of the riddle and abandon its
attempt, ending the spell. Deaf creatures, mindless creatures and those of
Intelligence 2 or lower are immune to this spell. If using the sanity rules, the
target suffers 1 Sanity damage whenever it fails a Will save to negate or end
the spell.
Innumerable Aliases
School transmutation; Level sorcerer/wizard 3
(Transforming Fire)
Casting Time 1 standard action
Components V, S, M (a piece of the creature whose
form you plan to assume)
Range personal
Targets you
Duration 1 minute/level
This spell functions as alter self, except as follows. This
spell provides you with a +10 bonus on Disguise checks to conceal your
identity, but not on checks to impersonate anyone in particular. This spell
distorts your appearance, voice and gear in the same way each time, essentially
creating an alternate persona that can be recognized by those who have observed
it before. You can maintain a number of alternate personas equal to your
spellcasting ability score modifier (minimum 1); if you wish to establish a new
persona, you must abandon an existing one. Each persona is associated with a
name or title. Knowledge checks about one do not reveal information about the
other, unless your true identity is revealed to the world at large. Any
attempts to scry or otherwise locate you
work only if you are currently in the identity the creature is
attempting to locate (or if the creature knows that the two identities are the
same individual). Otherwise, the spell or effect has no effect, revealing
nothing but darkness, as if the target were invalid or did not exist.
Fires of Change
School transmutation [chaos, fire]; Level sorcerer/wizard
5 (Transforming Fire)
Casting Time 1 standard action
Components V, S, M (a chrysalis)
Range medium (100 ft. + 10 ft./level)
Area cylinder (20-ft. radius, 40 ft. high)
Duration instantaneous
Saving Throw Fortitude half (object); Spell
Resistance yes (object)
A column of multi-hued flames envelops the area, searing
flesh and warping bodies like wax. Creatures and unattended objects within the
area suffer 1d8 damage per caster level (maximum 15d8). A Fortitude saving
throw halves the damage. For every 5HD of creatures slain by the spell, a pink
cackler is summoned that remains and serves you for 1 minute; creatures with
fewer than 1 HD don't contribute to this total. Targets destroyed or slain by
the spell are warped unrecognisably.
Arcane Superiority
School evocation; Level sorcerer/wizard 7
(Transforming Fire)
Casting Time 1 standard action
Components V, S, M (ashes from a magic staff)
Range personal
Area 20-ft.-radius emanation centered
on you
Targets you
Duration 1 round/level
Crackling pink, blue and white lightning arcs ceaselessly
from you, gifting arcane power to your allies. Any arcane spell cast by a
creature within the area gains a +2 enhancement bonus to the DC of any saving
throws against the spell, or a +2 enhancement bonus on any attack roll
required. In addition, it can be cast as if one of the following metamagic
feats was applied to it (without increasing the spell level or casting time):
Disruptive Spell, Ectoplasmic Spell, Empower Spell, Extend Spell, Fleeting
Spell, Intensified Spell, Lingering Spell, Piercing Spell, Reach Spell, Silent
Spell, Still Spell or Vast Spell. The creature casting the spell decides which
metamagic effect to apply. You can discharge this spell as an immediate action
to counter a spell cast at a point or target within the affected radius, as
though using greater dispel magic to counterspell
with a readied action.