Showing posts with label undead. Show all posts
Showing posts with label undead. Show all posts

Saturday, 8 November 2025

A haunting problem

For today's game, I thought I'd mix up the usual run of half-weasel-half-chainsaw monsters and ex-soldiers who've made regrettable life choices, and let the PCs encounter a haunt.

I was moderately excited about this, because I love the concept of a haunt. Here's a problem you can't simply hack or spellcast your way around!

Saturday, 2 November 2024

Leadership for the Modern Necromancer

Necromancers are depicted as leading vast armies of the undead, or having extensive lairs filled with their minions. But RPGs rarely provide powers that actually grant control over such armies - a handful of competent soldiers, a mob of lackeys, or just one or two powerful undead beasts is the limit. So how does one go about commanding an undead force to be reckoned with?