Another day, another riff on Shannon. Shannon's post is quite specific, being about status in LARPS, and specifically a possible implementation for one of her own games. Inevitably, mine will be a general post about character status with no specific application in any of the games I'm not running.
Let me also point out that I think Shannon's solution seems absolutely fine.
One particular strength is that because it's reliant on rules and spends (rather than randomisation) it gives players a lot of control, and avoids rules causing silly results. If it's not practical to delegate the work, you can't delegate it (and hence, you have some incentive to find reasons why it's not practical...); you can only spend so much effort digging dirt on lower-status individuals, otherwise everyone will start thinking you're weird. And it's pretty simple!
It also limits players to a certain number of questions, for example, which means they can't just get around the restrictions by repeatedly asking questions about a high-status person until they get a good roll.
The reason I'm going to play with randomizer-based mechanical solutions is because I want to know whether, and how, it could work.