Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts

Saturday, 28 September 2013

Back in the saddle

So after a four-year hiatus, my original Librarians and Leviathans 4E game is restarting. Astonishingly, despite people leaving town, it has three out of four original players.

This isn't really a resurrection of the campaign as such. Scheduling issues abound, and with ongoing health and personal issues I'm not at all confident that I'd be up to a campaign. Instead, I'm planning to do occasional one-shots loosely linked by narration and handwaving. This should reduce the chance of being unable to schedule a game for months and then ending up DMing for eight hours straight, which proved pretty devastating previously.

One-shots are also much more conducive to group changes: people can drop in and out for individual sessions, either because of scheduling or not fancying a particular module. Perhaps we'll even have someone else DMing now and then, who knows? I certainly suspect it's less intimidating planning one single game session than taking over for an unknown period. Similarly, if people fancy trying out a different character sometime, that should be easier to handle without complicated explanations.

Planning the game

It's been long enough since I did this that I'd forgotten just how much I enjoy prep, and for some reason D&D (and perhaps 4E in particular) seems to scratch that itch better than Call of Cthulhu. It's probably partly down to how straightforward the planning is; you're looking for plausible background and fun creatures in a fantasy setting, and a reasonable game balance. That contrasts pretty strongly with the complexities of Cthulhu, where the real-life setting and semirealistic characters means there can be lots of issues you need to consider. Moreover, it's a little easier to predict how the party are likely to react to situations (though not always) and whather that's what you wanted. On top of that, D&D adventures are reasonably universal, whereas Cthulhu scenarios can easily be either in completely the wrong continent, a very different genre from what I want, have very different assumptions about playstyle from my group, and so on.

This session I'm going for the most straightforward adventure I can find. It's by Aeryn Rudel ("Blackdirge"), called Stick in the Mud, and appeared in Dungeon #171. As often, the adventure needs a bit of reskinning to fit into my campaign world, which doesn't currently feature the Chaos Scar (though I might add it in future). I also wasn't particularly sold on the adventure hooks and backstory, and my players do tend to question their motivations.

Since I'm trying to run this as a one-shot, I've decided to keep things quick by having the actual play start on the threshold of the valley, skipping lightly over the introductions rather than roleplaying it as I usually would, though I'll happily flashback to discussion with the questgivers if people seem keen. The party won't be exploring generally, but actively seeking out a stolen artifact on behalf of a powerful Guild, who trust them to handle it discreetly because of an unspecified "previous relationship". They have plenty of reason to go through with this because doing favours for the Guild will be socially and professionally useful, let alone any reward they're likely to accrue. The need to find the artifact should explain why they'd keep exploring despite finding hostile creatures, which is often a tricky question in exploratory adventures.

I'll give some more explanation of the changes I made once I've actually run the scenario, as more will probably appear.

Creativity

So one of the things I always enjoy is coming up with stuff, and this adventure is no exception.

I decided fairly early on that I wasn't going to stick with the original monsters. There were a couple of reasons. The main one was that I'd altered the background, and so the precise powers and nature of the artifact seemed to call for a change in the nature of the monsters. Rather than being trigged by the monsters, the artifact itself is the reason for their presence. As such, I wanted the monsters to emphasise the story I'm going to give the players. The original monsters, while fine in themselves, didn't really fit my background or campaign, but the Chaos Scar setting. I felt like they just felt somewhat arbitrary, and while strangeness is fine in fantasy, I'm trying to avoid things getting completely hotchpotch.

The second reason was that I tend to find encounters quickly get repetitive when you're facing very similar enemies, even when (as here) there are slight variations in the precise make-up of the enemy forces, and some creativity in terms of the tactics and environment. The first stages of Keep on the Shadowfell, with its interminable kobold battles, are burned firmly into my memory. Having different monsters for most of the battles adds more variety, while simultaneously allowing me to create a progression that should give a sense of what is happening in the... location.

To avoid unnecessary complication, I just reskinned some of the adventure's original monsters, slightly altering descriptions and keywords for the most part. I still had a lot of fun with that, and to some extent I think it's the best way to handle this kind of thing - the published adventure's supposed to be balanced and fun, and I don't have any specific problems with the monsters, so why change them too much? The idea is just that the fights will feel slightly different, and description is a lot of that.

I also had to not only pick out loot for the party, but (due to background) devise a number of lesser but still interesting items to discover for flavour. This is one of those interesting little niches: items that are curious enough to be fun to find, and potentially even slightly useful, but without reaching the level of genuine "magic items". This was particularly important as I'm not entirely sure of what gear the PCs had when I last saw them, and whether they were 2nd or 3rd level! I'm keen to avoid overloading them with magic items if they were already reasonably equipped, and so my plan is to keep the adventure itself slightly conservative lootwise, since the Guild can always be more or less generous in their rewards when I work out what they've already got.

It's really fun sitting down and trying to come up with very minor, interesting magical trinkets that aren't likely to have much use in game but are nevertheless fun. If the players do end up getting some use out of them, all the better.

Tools

Anyway, all this called for a new version of the adventure, to avoid having an illegible mass of crossings-out to deal with. The text was a bit of a pain to transfer, what with copy-pasting from PDFs being unhelpful, but the main issues were maps, items, and monster stat blocks. Thankfully, my PDF reader (Foxit, amongst others) includes a tool for selecting and copying bits of a PDF as images, which avoids too much faff.

However, this didn't solve the issue of my homebrewed monsters. In theory, this is exactly what the Wizards Adventure Tools are for; in practice, they require a subscription to D&D insider, I believe they no longer offer a downloadable offline version, and their Monster Builder wasn't very good last time I did use it.

While I did have a D&DI subscription originally, mine lapsed four years ago, and I'm not keen to fork out for another one. It's only really worthwhile if you're playing more than I ever managed, and I've no idea how many sessions we'll get in this time around.

Moreover, while $US70 a year isn't a huge amount, it's still a fair chunk of money. I've already spent quite a lot of money on D&D materials, mostly rulebooks but also a couple of handy things like wipe-clean maps and a fair number of PDF supplements. I don't begrudge it, but I'm not particularly keen to keep spending money on things that are largely for the benefit of players, which was certainly the case last time I saw DDI - the character builder and the Compendium's updates on powers were the really useful bits. If we end up doing a lot more playing, and I'm feeling strong, I suppose I could float the idea of a group subscription. I imagine this is a fairly common question for DMs, and I'm sure I've seen it mentioned before, though I haven't been able to actually find anything now I thought of it.

After some frustrating messing around with tables and trying a couple of online tools that turn out not to actually do what they give the impression of doing, I finally discovered a brilliant one in the shape of Asmor's Monster Maker. This not only generates statblocks, puts information in the right place and does some of the calculation for you, but it can auto-generate generic monsters based on your choice of level and role, and import files from elsewhere. So if you do happen to have a DDI subscription, you can actually get monsters from there and then adjust them.

One thing I would say is that the statblock as produced is technically accurate, but hugely oversized and fairly ugly. I did a quick hackjob on the .css file it uses for its HTML in order to get it looking more like a normal one, then print-pasted it into my Writer doc. I'll copy the adjusted .css below.

/*
dark green: 48542e
light green: c7c7b0
background: e7e5d3
at-will: 5b8f62 (91, 143, 98)
encounter: 811c32 (129, 28, 50)
daily: 414342 (65, 67, 66)
power gradient beginning: dad9c7
power gradient end: ffffff
*/

/* whole table */
table.power, table.monster {
padding: 0 0 0 0;
margin: 0 0 0 0;
font-family: tahoma;
width: 300px;
}
table.monster {
background-color: #e7e5d3;
}

div.sectionPlain {
width:500px;
}

/* Headings */
table.monster thead {
background-color: #48542e;
color: #ffffff;
}
thead.atwill {
background-color: #5b8f62;
color: #ffffff;
}
thead.encounter {
background-color: #811c32;
color: #ffffff;
}
thead.daily {
background-color: #414342;
color: #ffffff;
}

/* Applies to everything */
span.name, span.role, span.type, span.exp, span.initiative, span.senses, span.aura, span.hp, span.regeneration, span.defenses, span.damagetypemodifiers, span.savingthrows, span.speed, span.actionpoints, span.powerheadspan, span.powerbodyspan, span.alignment, span.languages, span.skills, span.ability {
display:block;
text-indent: -15px;
margin-left: 20px;
margin-right: 5px;
}

/* also applies to everything */
table.monster td, table.power td {
vertical-align: top;
font-size: 8pt;
}

table.monster tr.powerbody span {
text-indent: 0px;
}

.title {
font-family: fairydustb, arial;
font-weight: 900;
font-size: 16pt;
/*display: block;
width: 100%;
border-bottom-style: solid;
border-bottom-width: 5px;
border-bottom-color: #48542e;*/
color: #48542e;
}

.sectionTitle {
font-family: fairydustb, arial;
font-weight: 600;
font-size: 12pt;
/*display: block;
width: 100%;
border-bottom-style: solid;
border-bottom-width: 5px;
border-bottom-color: #48542e;*/
color: #48542e;
text-decoration:underline;
}

/* name line */
span.name {
font-weight: bold;
color: #ffffff;
}

/* role line */
span.role {
font-weight: bold;
color: #ffffff;
float: right;
}

/* type line */
span.type {
color: #ffffff;
}

/* exp line */
span.exp {
float: right;
color: #ffffff;
}

/* embedded tables */
table table {
padding: 0 0 0 0;
margin: 0 0 0 0;
width: 100%;
}

/* first block of stats */
tr.mainstats {
}

/* heading of powers */
tr.powerhead {
background-color: #c7c7b0;
}

/* body of powers */
tr.powerbody {
}

/* seconda block of stats */
tr.secondstats {
background-color: #c7c7b0;
}

/* equipment */
tr.equipment {
}

span.class {
float: right;
color: #ffffff;
}

tr.color, tr.indentcolor {
background-color: #dad9c7;
}
tr.backpng, tr.indentbackpng {
background-image: url(powerback.png);
background-repeat: repeat-y;
}
tr.backgif, tr.indentbackgif {
background-image: url(powerback.gif);
background-repeat: repeat-y;
}
tr.indent span, tr.indentcolor span, tr.indentbackpng span, tr.indentbackgif span {
margin-left: 35px;
}

span.flavortext {
font-style:italic;
}

span.action, span.powertype {
font-weight: bold;
}

span.dndicon {
font-family: 'D&D 4e icons';
display:inline;
}

p {
font-family: tahoma;
font-size: 8pt;
line-height: 120%;
width: 300px;
}
h2.sectionTitle {
font-size: 10pt;
font-weight: bold;
}

Wednesday, 29 May 2013

A Carcosan catalogue

Unknown Dutch Master- Still-Life with Books

I know Shannon is running an adaptation of Tatters of the King at the moment, and a few times people on YSDC have asked about ways to show off the growing influence of Hastur in the setting.

Well, I thought that drawing on some authentic period literature for flavour might be nice, especially when dealing with artistically-inclined Investigators, so I've dug up a few real-life books and plays from the 1910-1930 period with titles that seem evocative. I may add to this list when I have time: some decadent poetry and music would be nice, and some artwork (recommendations welcome; I'm not sure where to look).

Just a note, I didn't check any of these books' contents, only the titles; I'm guessing players won't generally have a clue about them either, and a book with an appropriate title and irrelevant content seems more useful here than one with really suitable content whose title gives no clues. You can always make up some better contents if necessary. I'm fairly sure there'll be at least one distressingly racist book in there somewhere, given the period.

Literature

The yellow book, or The story of the yellow jar
By: Yellow book.
Description: [1901] Lond. cm.15. book

The old yellow book : source of Browning's The ring and the book in complete photo-reproduction
By: Hodell, Charles Wesley ; Franceschini, Guido, conte, 1657-1698
Description: 1908, [i. e. 1916] Second edition. [Washington, D.C.] : Carnegie institution of Washington, 27 x 21 cm. book

The dancer in yellow
By: Norris, William Edward.
Description: 1913 Lond. cm.17. book

The woman with the yellow eyes
By: Dawe, William Carlton L.
Description: [1919] Lond. (8). book

My lady of the yellow domino
By: Marchmont, Arthur Williams.
Description: [1914] Lond. &c. cm.18. book

The yellow leaf, otherwise : The third book of Sarah
By: Christie, Robert Stuart.
Description: 1926 Lond book

The yellow typhoon
By: Mac Grath, Harold.
Description: [1923] Lond book

The yellow primrose
By: Young, John Frederick.
Description: 1928 Longmans, Green and Co. 348 p. book

The yellow streak
By: Williams, Valentine, 1883-1946.
Description: [1923] [Popular ed.]. London : H. Jenkins 311 p. ; 20 cm. book

The yellow diamond
By: Sergeant, Emily Frances Adeline.
Description: 1904 Lond. cm.19. book

The yellow war
By: James, Lionel, 1871-1955.
Description: 1905 Edinburgh ; London : William Blackwood viii, 302 p., [8] leaves of plates ; 20 cm. book

The yellow letter
By: Johnston, William Andrew.
Description: 1912 Lond. cm.18. book

Through a yellow glass
By: Blakeston, Oswell.
Description: [1928?] [London] : Pool 138 p., [3] leaves of plates : ill. ; 19 cm. book

The yellow bridge : and other tales
By: Hodder, Francis Edwin.
Description: [1925] Lond book

The yellow pirates, and other stories
By: Finnemore, John, b. 1863. Woodville, P. W. Caton
Description: 1922 London : A. & C. Black vi, 248 p., [8] leaves of plates : ill. ; 20 cm. book

The yellow rat
By: Grierson, Francis Durham, 1888-
Description: [c1929] London : Collins 270 p. book

The yellow mistletoe
By: Masterman, Walter S. (Walter Sidney), b. 1876.
Description: [1930] London : Jarrolds 288 p. 20 cm. book

The yellow holly
By: Hume, Ferguson Wright.
Description: 1904 Lond. cm.18. book

The mystery of the yellow room
By: Leroux, Gaston.
Description: [1920] Lond book

The yellow document; or, 'Fantômas of Berlin'
By: Allain, Marcel.
Description: 1919 Lond. cm.18. book

The yellow snake
By: Wallace, Edgar, 1875-1932.
Description: [1926] London : Hodder and Stoughton 318 p. ; 19 cm. book

The yellow ribbon
By: Le Queux, William Tufnell.
Description: 1918 Lond. &c. (8). book

The yellow dream book
By: Serkoff, Vera, Countess.
Description: 1926 Lond. book

The quest of the yellow pearl
By: Macfarlane, Peter Clark.
Description: 1909 [New York] cm.18. book

The yellow fiend, by mrs. Alexander
By: Hector, Annie French.
Description: 1902 2nd impr.. Lond. (8). book

The yellow cygnet
By: Redcliffe, Harold.
Description: 1930 (1st ed.).. (Lond.) book

The yellow spot
By: Stack, Lily.
Description: 1925 Lond. &c. book

The yellow hand
By: Upward, Allen.
Description: 1904 Lond. cm.18. book

The yellow pup
By: Green, Evelyn Everett-
Description: [1912] Lond. (8). book

The coachman with yellow lace
By: Hannan, Charles.
Description: 1902 Lond. cm.18. book

Dán Dé, the poems of Donnchadh Mór Ó Dálaigh : and the religious poems in the Duanaire of the Yellow book of Lecan
By: McKenna, Lambert. O'Daly, Donogh Mór, d. 1244
Description: 21 cm xx, 159 p Dublin, Educational Company of Ireland [1922]. book

The yellow spider
By: Beecham, John Charles.
Description: (1921) Lond book

The yellow corsair
By: Bennett, James W. (James William), 1891-
Description: 1928 Lond book

The yellow claw, by Sax Rohmer
By: Ward, Arthur Henry 1883-1959.
Description: 1915 Lond. cm.19. book

The Yellow frigate; or, The three sisters
By: Grant, James 1822-1887.
Description: 1916] [Lond. &c. cm.15. book

Yellow sands
By: Ross, Adelaide, 1896-
Description: [1930] London : Chapman & Hall 2 p. 1., 252 p. 20 cm. book

The yellow pigeon
By: Guest, Carmel Haden.
Description: 1928 Lond. &c book

King's yellow
By: Cox, Euphrasia Emeline.
Description: [1925] Lond book

The yellow rock
By: Footman, David, 1895-
Description: 1929 Lond book

The yellow dwarf and other fairy tales
By: Aulnoy, Madame d' (Marie-Catherine), 1650 or 1651-1705. Le Fanu, Brinsley, 1854-1929
Description: [1906] London : "Books for the Bairns" Office 59 p. : ill. book

Crome yellow
By: Huxley, Aldous, 1894-1963.
Description: [c1922] New York : George H. Doran company 307 p. 20 cm. book

Yellow shadows
By: Ward, Arthur Henry. 1883-1959.
Description: 1925 Lond. &c. book

The yellow poppy
By: Broster, D. K. (Dorothy Kathleen)
Description: 1920 London : Duckworth 439 p. ; 19 cm. book

The yellow dragon
By: Mills, Arthur Hobart.
Description: [1924] Lond book

The forbidden word
By: Le Queux, William.
Description: [1929] Lond book

The yellow god
By: Haggard, Henry Rider sir.
Description: 1909 Lond. &c. (8). Book

The yellow crystal
By: Wilson, R. McNair (Robert McNair), 1882-1963
Description: 1930 Philadelphia ; London : J.B. Lippincott Company viii p., 1 ß., 11-303 p. 20 cm. book

The yellow hunchback
By: Hume, Ferguson Wright.
Description: 1907 Lond. cm.18. book

The yellow pearl
By: Teskey, Adeline Margaret.
Description: 1911 Lond. cm.19. book

The yellow face
By: White, Frederick Merrick.
Description: 1906 Lond. cm.18. book

Yellow fingers : a novel
By: Wright, Gene. J.B. Lippincott Company ; Washington Square Press (Philadelphia, Pa.)
Description: 1925 Philadelphia ; London : J.B. Lippincott Company 332 p. ; 20 cm. book

The yellow witch book
By: Harland, Margaret.
Description: 1905 (Reading &c.) cm.19x27. book

The land of the yellow spring, and other Japanese stories
By: Davis, F. Hadland (Frederick Hadland)
Description: 1910 London : Herbert & Daniel 317 p. : ill. (col.) ; 19 cm. book

The yellow snake : a complete novel of mystery and intrigue
By: Wallace, Edgar, 1875-1932.
Description: 1926 Garden City, N. Y. : Doubleday, Page p. 3-73 : ill. ; 26 cm. book

The masked stranger
By: Amy, William Lacey.
Description: 1930 Lond book

The masked terror.
By: Richmond, Mary.
Description: [1934] Lond. book

The masked man
By: Leroux, Gaston. Bennett, Hannaford
Description: 1927 Lond book

The pallid giant : a tale of yesterday & to-morrow
By: Noyes, Pierrepontt, b. 1870.
Description: 1928 London : John Long Ltd 287 p. ; 20 cm. book

Animism, magic, and the divine king
By: Róheim, Géza, 1891-1953.
Description: 1930 London : K. Paul, Trench, Trubner & co., ltd. xviii, 390 p. 23 cm. book

The masked lady = Le masque
By: Du Terrail, Joseph Durey de Sauroy, marquis, 1712-1770.
Description: 1926 London : Chapman & Hall ; New York : R. M. McBride xiii, 140 p. ; 23 cm. book

The king waits
By: Gerard, Morice, 1856-1929
Description: [1921] Lond. Book The hooded king
By: Wallace, Edgar, 1875-1932.
Description: 1917 London : Ward, Lock p. 13-19 : ill. ; 25 cm. book

The lore of the wanderer
By: Goodchild, George, 1888-
Description: [1920?] New York : Dutton ; London : Dent 256p. port. 16cm. book

A king by night
By: Wallace, Edgar, 1875-1932.
Description: 1926 Garden City, N. Y. : Doubleday, Page ix, 339 p. ; 20 cm. book

The masked knight of Alons.
By: Sandford, Grant.
Description: [1929] Lond. book

The saga of king Lir : a sorrow of story
By: Sigerson, George, 1839-1925.
Description: 1913 Dublin ; London : Maunsel [4], 25 p. ; 19 cm. book

The king of the Golden River, or, The Black brothers : a legend of Stiria
By: Ruskin, John, 1819-1900. Doyle, Richard, 1824-1883
Description: 1909 London : G. Allen & Sons 64 p. : ill. book  

Theatre

The yellow mask : a musical play
By: Duke, Vernon, 1903-1969. Baynton-Power, Henry, b. 1890 ; Wallace, Edgar, 1875-1932
Description: [1928], c1927 London : Ascherberg, Hopwood & Crew 12 p. of music ; 31 cm. score

A King and a gentleman
By: Harrison, Denham, d.1945. Lytton, W. T ; Dagmar, Alexandra
Description: c1901 London : Francis, Day & Hunter 1 score (5 p.) : port. ; 36 cm. score

The singer and other plays
By: Pearse, Padraic, 1879-1916.
Description: 1918 Dublin ; London : Maunsel 123, iv p. ; 19 cm. book

The Erl-king
By: Higgs, H. M. Goethe, Johann Wolfgang von, 1749-1832 ; Scott, Walter, 1771-1832
Description: c1906 London : Novello and co. 1 vocal score (33 p) ; 26 cm. score

King Alfred : a masque
By: Huntington, Keith. Kenilworth, Henry
Description: [1901] London : Joseph Williams 1 vocal score (14 p.) ; 28 cm. score

The gipsy king
By: Glent-Vale, A. Alvey, Southwell
Description: c1903 London : Francis, Day & Hunter [1] leaf of music ; 37 cm. score

King-errant
By: Steel, Flora Annie Webster, 1847-1929.
Description: 1928 London : John Lane The Bodley Head Ltd. vi, 346 p. : music ; 19 cm. book

The King shall rejoice : coronation anthem
By: Handel, George Frideric, 1685-1759. Silas, Edouard, 1827-1909
Description: [1911] London : Novello 1 vocal score (25 p.) ; 26 cm. score

King of Cadonia : a musical play
By: Jones, Sidney, 1861-1946. Lonsdale, Frederick, 1881-1954 ; Ross, Adrian, 1859-1933
Description: c1908 London : Keith, Prowse 1 vocal score (143 p.) ; 28 cm. score

King Goldemar : (the story of Elfin Mount) : an operetta for junior schools and classes
By: Holland, Theodore, 1878-1947. Sidford, K
Description: c1902 London : Novello and Company 1 score (76 p.) ; 26 cm. score

The Storm King is out to-night!
By: David, Worton, d. 1940. Lee, Bert, (Herbert)
Description: c1913 London : Francis, Day & Hunter 1 score (5 p.) ; 36 cm. score

King Arthur : an opera
By: Purcell, Henry, 1659-1695. Cummings, William Hayman, 1831-1915
Description: [1926] Abridged concert ed. adapted from the complete edition of W.H. Cummings.. London : Novello and Company 1 vocal score (ix, 101 p.) ; 26 cm. score

The vagabond king : a new spectacular musical play founded on Justin Huntley McCarthy's romance "If I were king"
By: Friml, Rudolf, 1879-1972. Hooker, Brian, 1880-1946 ; Post, W. H ; Alfred, Julian ; Stoddon, R. S ; Janney, Russell, 1884-1963
Description: c1926 London : B. Feldman 1 vocal score (181 p.) ; 30 cm. score

King of Cadonia : new musical play
By: Jones, Sidney, 1861-1946. Lonsdale, Frederick, 1881-1954 ; Ross, Adrian, 1859-1933
Description: c1908 London : Keith, Prowse 40 p. ; 22 cm. book

The yellow mask : a musical play
By: Duke, Vernon, 1903-1969. Baynton-Power, Henry, b. 1890 ; Wallace, Edgar, 1875-1932
Description: c1927 London : Ascherberg, Hopwood & Crew 15 p. of music ; 31 cm. score

The yellow bittern, and other plays
By: Corkery, Daniel, 1878-1964.
Description: 1920 Dublin : Talbot Press ; London : T. Fisher Unwin 96 p. ; 18.1 cm. book