Showing posts with label Morris. Show all posts
Showing posts with label Morris. Show all posts

Sunday, 3 May 2015

Morris mechanics

So I proposed (in all seriousness) a campaign called Morris based around Generic Patriotism, urban occultery and hitting things with sticks. Nobody has expressed the slightest bit of interest, which will in no way prevent me from going on about it (how very thematic).

I proposed using existing systems to play Morris, but let's pontificate about other options anyway.

There are a couple of main strands to the game as I see it. It's basically urban fantasy, after all. One side is therefore dealing with weirdness. The other side is getting on with life. These two frequently conflict: weirdness demands your attention at inconvenient times, while Real Life has a bucketload of emotional and practical demands that cause problems in tackling weirdness. Buffy Summers and every costumed superhero ever know this. You have to skip the school play to prevent the boundaries of reality from collapsing; you can't patrol the town borders because if you miss one more deadline you'll be out of a job; your family think you're either a worthless drunk or mixed up in gangs because you're always staggering home at 2am with fresh cuts and reeking of peculiar incense.

Broadly speaking, characters here need two "skillsets". I use the term advisedly, since it doesn't necessarily mean you need skills as such, or even anything. But characters need tools for interacting with weirdness, and tools for interacting with normality, and they may not be the same or even similar. From this point I'll use "The Morris" to mean anything associated with the mysteries and duties of the Morris, and "Normality" for everyday problems.