Killing things and taking their stuff has been a staple of the RPG genre since it first coalesced. Depending on party, players, game system, and genre, this is more or less of a problem. Some players will delight in hauling a cartful of tattered chain coats, rusted axes, unwashed bedding, assorted crockery, tables, doors, and whatnot back to town and insist that the local costermongers purchase all of it. Others find stripping fallen foes of their arms and armour detracts from their sense of heroism.