Just for interest, I whipped up a few more spheres to see if it would actually work out. Here's a couple of examples; the first might be a druid, the second perhaps some kind of priest or a hermit sorcerer? I dunno, I had a feeling of shininess and (metaphorical) coldness and hardness when I came up with that one, so it felt coherent. A sort of severe, puritan kind of magic that contrasts with the usual chaos and poetry and strangeness of spells.
Forest | Earth | Weather | Beast | |
---|---|---|---|---|
Commune | Navigate Sense forest spirits |
Track Speak with earth spirits |
Predict weather Travel safely in storms |
Sense animals Speak with beasts |
Evoke | Conjure plants | Summon earth elementals Create clay or stone items |
Gust of windLightning strike | Summon animals |
Manipulate | Warp plants Remove or create paths |
Shape earth Hide tracks Damage elementals |
Change weather | Control animals |
Assume | Take on plantlike traits Blend into forest |
Take on earth traits Meld into ground or rock |
Ignore weather Fly |
Take on bestial traits |
Light | Crystal | Metal | Cold | |
---|---|---|---|---|
Commune | Sense light Speak with light spirits |
Scrying orb Shattering vibrations |
Sense metal Scrying mirror Magnetism |
Navigate by temperature Scry with ice Walk on ice |
Evoke | Glowing lights Laser bolt |
Create crystalline objects Encase in crystal |
Create metal objects Conjure blade storm | Ice storm Icy windFreeze water |
Manipulate | Shape, increase or decrease light Illusions |
Warp glass Resonate crystals |
Shape metal Command metal elementals |
Change temperature Command ice elementals |
Assume | Become radiant Avoid blindness from intense light |
Meld into glass Become crystalline (semi-invisible) | Metallic skin Meld into metal Magnetic aura |
Icy aura Ignore cold weather Avoid heat-seeking animals |
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