A quick progress check on where Monitors is up to at the moment, after various redesigns.
- Setting
Basic premisePC's place in the worldDefault tone and approachLanguagesVeneer of justification for herpetocentrism- Any kind of detail whatsoever
- Doing stuff
Set of attributes to measure mechanical effectivenessUnilateral action mechanicOpposed action mechanic- Collaboration mechanic
- Specific special stuff
CyborghoodCasting spellsSample spells- Magical side-effects
Weaponry- Armour
- General equipment
- Consequences
Soft impairmentInjuryLingering effects
- Interaction
- NPC mechanics
NPC types- Balance and assumed competence
- Player characters
- Character generation
- Selection of species
BackgroundAdvancementTraits
If you spot any more, please do point them out.
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