Tuesday, 13 May 2014

Monitors: where do we stand?

A quick progress check on where Monitors is up to at the moment, after various redesigns.

  • Setting
    • Basic premise
    • PC's place in the world
    • Default tone and approach
    • Languages
    • Veneer of justification for herpetocentrism
    • Any kind of detail whatsoever
  • Doing stuff
    • Set of attributes to measure mechanical effectiveness
    • Unilateral action mechanic
    • Opposed action mechanic
    • Collaboration mechanic
  • Specific special stuff
    • Cyborghood
    • Casting spells
    • Sample spells
    • Magical side-effects
    • Weaponry
    • Armour
    • General equipment
  • Consequences
    • Soft impairment
    • Injury
    • Lingering effects
  • Interaction
    • NPC mechanics
    • NPC types
    • Balance and assumed competence
  • Player characters
    • Character generation
    • Selection of species
    • Background
    • Advancement
    • Traits

If you spot any more, please do point them out.

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