I am forced to lay some ground rules on things that might mechanically possible for our undead PCs but would also be quite silly, in Episode 064: Running at x4 speed forever. The session provides an example of why that sort of thing might be best avoided - you could miss plot hooks!
It becomes increasingly clear as I progress through this campaign that Pathfinder is in no way designed to cope with undead PCs. This is about the most extreme case, but it also highlights the... unwisdom of allowing all kinds of weird and wonderful entities as PCs who accumulate immunities and special abilities, especially in combination with class features that do the same. Makoa, for example, is a sacred necromancer (a third-party class that we agreed was very thematic), and one version of the class allows you simply become undead. Even explicitly removing the immunity from mind-affecting effects (which I personally think should be true for all free-willed undead), that is an extremely potent set of abilities in ways that aren't obvious, like... being able to travel across the world at twelve times the expected speed because you don't need to sleep, rest, or eat, and are immune to almost every hazard of travel.
"No, I'm not going to say that. It's better if I just leave it with that evil laugh."
Direct Links
- RSS feed for all episodes
- Episode 001: Character Generation
- Master list of episodes
- Episode 007: Screaming blue murder from his waist (start of Castaways)
- Episode 023: Everyone knows that mummy octopi are not scared of cooking (start of Nautical Shenanigans)
- Episode 027: The crumpling noise you can hear was Book 2 (start of Nameless Ancients)
- Episode 049: Mint Ice Cream (start of Trouble in Cheliax)

No comments:
Post a Comment