I'm repeating the May 2014 check on current progress. Finishing this list will not mean Monitors is done; I'll need to go back over it and create a coherent redraft from the hodgepodges, inconsistencies (heat points, weapons and penalty dice need serious revisiting) and stuff suggested in the comments. But it will mean it's approaching playtestability. And of course, at that point I'll need to also create a playtest scenario (I have bits of idea) and find victims volunteers.
- Setting
- Doing stuff
- Specific special stuff
- Consequences
Soft impairmentInjuryLingering effects
- Interaction
- NPC mechanics
NPC types- Balance and assumed competence
- Player characters
- Character generation
- Selection of species
BackgroundAdvancementTraits
If you spot anything worth noting here, please do point it out.
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