Tourist Traps
This is a scenario dreamed up by Arthur, there are no spoilers here, so listen away as you please. As always, be aware that the podcast is not really family-friendly, if that sort of thing bothers you.
Some episodes feature teasers for upcoming actual plays, after the closing music. Just so you know.
The Episode
We kick things off with basically the only kind of premise you can reasonaby use for a completely randomly-generated dungeon consisting of a string of fights. It works, because of the Magic of Roleplaying, by which you agree to enjoy doing something essentially preposterous with one or more of your mates.* Also because Arthur is pretty good at whipping up a framework that's convincing enough and solid enough to hang a game on, despite being extremely simple. In fairness, fantasy games really help with this, because magic explains so much.
I was pleased by just how quickly the encounter went, compared to both most other RPGs and the Fighting Fantasy books. The switch from 2 damage to a damage roll, plus using a full party of characters, just speeds up the process enormously, but I suspect probably doesn't change the odds much. The higher-skill party is always likely to win, it's just a matter of how many rounds of rolling are needed. With three players rolling, you're essentially thirding the time to win.
*So basically the same as all human leisure activities.
Copyright and suchlike
Beyond the Pit is copyright and/or trademark Arion Games, as far as I can tell. The podcast theme music is Vltava from Smetana's Má Vlast as taken from Wikimedia Commons under the CC0 licence. The episode intro is a mashup of the Funhouse theme with In The Hall of the Mountain King. The outro is One-Eyed Maestro, both by Kevin MacLeod (Incompetech.com) Licensed under Creative Commons: By Attribution 3.0.
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