Contains spoilers for, funnily enough, The Price of Hubris from The Emperor Protects.
As always, be aware that the podcast is not really family-friendly, and features a fair amount of background noise, if that sort of thing bothers you.
Quite a bit of this episode is a recap of the previous session, as it was some weeks between the two. If you're listening to it all close together you might prefer to skip forward a bit, but you might enjoy it.
With the planet suffering a bad case of xenos, there's potentially a serious tension between sensible Imperial doctrine and the kind of thing you probably want to do if you're playing Deathwatch rather than Dark Heresy. Arthur sensibly took the scenario as written with a pinch of salt and made sure we had options to tackle things the way we wanted to. This effectively meant we could keep playing roughly within the adventure as written, without too many IC worries to handle. To be honest, nuking the place from orbit would still have been a relatively sensible idea as Space Marines understand things, but there was enough uncertainty in the mix that it wasn't clearly the best option by a mile, which was enough for us.
There's something weirdly refreshing about interrogating a suspect when you're genuinely in a position to do that, rather than one shady adventurer trying to grill another in a tavern and looking for that delicate balance where it isn't completely ludicrous for them to put up with your questioning rather than walk out, but you also don't look like a psychopathic bully.