Monday, 16 October 2017

Upon their backs to bite 'em: scenario playtest 2

When I said "limited blogging" I didn't realise it was going to be quite this limited...

Work, writing projects (far, far too many of them, it's a really bad habit of mine), being in quite a few games, and repeatedly but not very seriously being ill did not give many opportunities for thinking about games recently. Also, I haven't had as many opportunities to catch up with podcasts that give me ideas, or talk to the people who traditionally cause me to blog.

This latest post happens because I am finally ill enough to take a week off work, and have sporadically managed to do a spot of audio editing. Here, then, I present... well, not exactly new content, because this scenario appeared before; but it's a very, very different playthrough.

This is the second playtest of my modern-day Call of Cthulhu scenario Upon their backs to bite 'em.

Picture is actually of Coleford as I can't find any good ones of the right location, but never mind. You get the idea.

If you want a general link to choose a filetype of your choice, you can head on over to the project page to comb through the options.

If you're happy to just grab an .m4a, here are the episodes:


  1. That was rather fun! In terms of the shape of the plot, it seems that the dramatic climax comes quite early (the bit with the cushions), and what comes after that is the procedural climax. I try in my own scenarios to keep them vaguely synchronised, but I hadn't realised I was doing that, and there's no particular reason why I should always do so.

    I particularly liked the skills you assigned to the giant (spoiler) in the final part, very much in the Chaosium tradition.

    1. Thanks, I'm glad you enjoyed it. I really had no idea what would happen, as the two groups have approached in wildly different ways. I must run this again, it's a lot of fun.

      I have a weakness for silly skills; I enjoy how they can define an antagonist with just a few key lines.