tag:blogger.com,1999:blog-533573536330092840.post2669023726945047287..comments2024-03-07T16:20:50.007+00:00Comments on Librarians & Leviathans: Hell 4 Leather, part 5Shimmin Beghttp://www.blogger.com/profile/10350037986748679919noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-533573536330092840.post-61470486360047683562014-09-30T23:31:23.872+01:002014-09-30T23:31:23.872+01:00So I think in some ways, the games you were least ...<em>So I think in some ways, the games you were least keen on benefit most from podcasting.</em><br /><br />I think that's likely. Put together like that, it's quite a damning summary - "Roleplaying games, better in retrospect!"<br /><br />Although I'd point out that I was *relatively* positive about Hell4Leather - I believe that I suggested that it was better than other Storygames IMO in that I potentially *would* choose to play it instead of a boardgame.<br /><br />As for Orks, you raise a good point - and obviously some Orks *are* sneaky so there *could* be some kind of betrayal vibe, although I sort of think that it's the "working together to betray the boss" thing that is hardest to work with - Orks are kind of a funny mix of very loyal and very disloyal. You'd expect either a personal challenge or ... not really.<br /><br />But as you say, we *might* be overthinking this.<br />Dan Hhttps://www.blogger.com/profile/05711867728179306264noreply@blogger.comtag:blogger.com,1999:blog-533573536330092840.post-793824313565959742014-09-30T14:16:52.407+01:002014-09-30T14:16:52.407+01:00I think the thing is, they remind you of the fun y...I think the thing is, they remind you of the fun you have hanging around with mates doing Macguffin, plus you get reminded of the stuff that's actually funny or cool, but it smoothes over most irritating or awkward bits. You don't *feel* awkward in the same way you do when you're (as GM) trying to work out how you actually handle something and do so fast enough not to break the flow, or improv something to handle whatever googly your players just spun you; or (as player) trying to get into character or second-guess the designers or just feeling kind of insecure about this game you don't really understand. Or indeed, hanging around waiting, because either that airtime is filled by someone else, or (hopefully) it's edited out. So I think in some ways, the games you were least keen on benefit most from podcasting. If something was immersive and lively and you enjoyed yourself throughout, it probably doesn't get much of a boost, and in fact you probably lose some of the benefit you had by actually being there.<br /><br />I'm sort of torn on orks, mostly because I really like orks just in general. I can definitely see an ork getting patched up and then tearing strips of people, and they do have some canon vengefulness (venge, surely?) against specific enemies, but I agree they probably don't hold grudges against each other, or indeed betray each other. The boyz bonding thing is pretty strong, and I suspect selling out your own boss just doesn't occur to them. Either you beat them up and take over, or you don't. I think they probably lack the social structures that prompt stuff like sneakily betraying and murdering your boss, because why not just shoot him if you care that much? But even that feels a bit wrong.<br /><br />I like how this requires a serious discussion of hypothetical ork sociopolitical structures and social mores.Shimmin Beghttps://www.blogger.com/profile/10350037986748679919noreply@blogger.comtag:blogger.com,1999:blog-533573536330092840.post-77251622852377254342014-09-29T21:38:31.100+01:002014-09-29T21:38:31.100+01:00I know what you mean about listening to these podc...I know what you mean about listening to these podcasts making you feel much more positive about actually playing the game again. Although I'm still not sure "Ork Speed Freeks" really works, because the Orks aren't really the most *vengeful* of people.Dan Hhttps://www.blogger.com/profile/05711867728179306264noreply@blogger.com