I listen to a lot of RPG podcasts, and I'm starting to detect some recurring themes.
The following is offered with the utmost affection to those who provide so much of my entertainment.
So it looks like we might end up running Definitely Not X-Men for Wild Talents, and based on my previous posts Dan suggested that trying to stat up characters you already have in mind is the way to get into the system. He's been playing with making X-Men characters. That seems eminently sensible. Wild Talents is pretty much made for running some humans with a bunch of special powers.
Naturally I consider this laughably childish in its simplicity, so instead I am going to play at making the Adeptus Astartes for Wild Talents. What could possibly go wrong?
I was quietly doing random character generation, as I am wont to do, and I noticed this. These two powers sit side by side in the rulebook. You'd think someone might have noticed the discrepancy.
|Name of power||Raw Materials||Shatter|
|Description||Nature abhors a vacuum. With this Embed, the demon can break an object to “summon” an object of similar Size. The object that she breaks is destroyed, never to be repaired or made functional again. The object she summons isn’t created out of nothing, but is brought to her location by a seemingly coincidental series of events.||Everything breaks. It’s just a matter of applying force in the right location. A demon who understands this principle can apply the force of entropy to an object and shatter it with a swift kick.|
|Dicepool||Manipulation + Crafts||Wits + Crafts|
|Limitation||No size limit specified. Durability is immaterial. Success doesn't risk Cover.||Object can be no larger than the demon. Used on an object with Durability 3+, she risks blowing Cover.|
|Mechanical Intention||Obtain an object by destroying another object of similar size.||Destroy an object.|
|Narrative Intention||I'm not sure.||As mentioned in the power, breaking down doors and smashing weapons.|
|Drawbacks||A failed roll risks Cover. The new object takes some time to arrive.||Failure causes injury. A success risks Cover if the object is Durable.|