Thursday 13 November 2014

A Stony Sleep, part 7

Post-Game Discussion

This is a playthrough of A Stony Sleep from The Emperor Protects, so be careful not to let on to your GM that you listened to it. It does reveal one crucial plot event, and foreknowledge will inevitably affect the way you play this scenario. As always, be aware that the podcast is not really family-friendly, if that sort of thing bothers you.

Some episodes feature bonus material after the closing music, of varying interest. This is usually either teasers, or conversations that were sort of interesting, but not a bit tangential to the main episode.

Episode 7

The Episode

Nothing much to say here. This isn't the most interesting post-game session, sorry, since we don't actually break down the scenario like we sometimes do. Feel free to skip this one! However, we do talk about a couple of points that might be mildly interesting for those who care about the Deathwatch game, or are gently lulled to sleep by our (ahem) melodious voices. And it's short!

The bionic issue is basically a canon one, I think. Essentially, the Warhammer 40K universe has always portrayed bionics for any military character as being flat-out better than the organic equivalent. They grant significant stat boosts in the tabletop version. The fiction does sometimes highlight disadvantages, especially in those bionics given to lackeys or grunts, but again emphasises the new or enhanced abilities these features tend to lend a character. For a space marine, who expects only the best of equipment, there aren't going to be any misshapen second-hand bionics or rusting parts. So while I do understand the balance issues of making baseline bionics any better than the default marine, it also just feels wrong for them not to be. There are no low-ranking space marines, no grunts, no lackeys. Everyone is a mighty warrior of immense value to the Imperium.

Honestly, this is quite likely tied into the whole "game line" deal. I don't know whether Fantasy Flight even thought about this when carrying over the same bionics rules as every other game uses. It seems like it could have quite easily been fixed by pegging the minimum bionics at whatever level is no worse than a starting space marine: no reason to get injured on purpose, but no disadvantage either.

Of course, this is partly down to me choosing to lose an eye, but I didn't (despite my phrasing here) actually do this for mechanical reasons - it seemed appropriate and I wasn't aware at the time of the rules for serious injuries and acquiring bionics. So I just assumed it was something I could do, which is strictly not the case by RAW. I mean, I got a power claw to the face, that seems like something that would require a cool glowy terminatoresque bionic eye, right?

I'll be (re-)posting a follow-up post shortly. I wrote it out ages ago and mistakenly put it up at some point, despite the podcast not yet being out. Whoops.

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