This is the outline of the game of The Haunting I ran, oh, five years ago? Gosh. It was written up for the benefit of the players, but since tantalising hints of this game regularly surface when I'm writing on YSDC, I thought I should retrieve these notes from the fossilised depths of my computer and resurrect them.
- Bertram Perrin, gentleman of leisure
- Colonel Ementile Crud, retired
- Encyclopaedius, star of the Merryweather Circus
- Jacks or Better, gentleman of the streets
For my own convenience, being ignorant of America, I reset the story in Britain, specifically in a nebulous part of London. This was foolish, since I am also ignorant of London and one of my players is from London. Mistake one.
For clarification, however, I should state that the strong resemblence between this game and a cracktastic sequel to the works of PG Wodehouse was due to deliberate decisions made during character generation, and was neither the players getting out of hand, nor me flailing wildly. Which is not to say that I was not, in fact, flailing wildly.
An Uncle's Request
Bertram Perrin receives an unexpected telephone call from affable but business-minded Uncle Quentin (Lord Foxworthy to the plebs). Said uncle has recently acquired a house on the cheap, due to unfortunate events in the owning family that forced them to sell. Specifically, both the adults have "gone off their rockers", forcing the house to be sold and the children taken in by relatives. The house is rumoured to be haunted. Uncle Quentin has an interest in that sort of thing, being a member in good standing of the Sceptics' Society, and is sure that with a bit of investigation, the scientific basis for the rumours can be established and dealt with, and the house sold on for a decent profit. There may be an interesting case study for the Society as well. Uncle Quentin lives in Kent, and doesn't often travel to London, so rather than hiring an actual agent, he's decided to ask a favour from his amiable (if dim) young nephew. It's so much cheaper. He asks Bertie to take a look at the place - bringing along a clever friend or two "in case he overlooks anything". The house is 4 Rose Place, in Ealing.